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VR in Classrooms

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  Although not entirely new, advances and development in Virtual Reality or VR allow it to continue to gain momentum as a technology trend that is being used in classrooms. Higgin states in  What the research says about VR in classrooms that over seventy percent of children ages 8 to 15 are interested in VR. That's certainly a number to want to capitalize on in the classroom! It is important to remember that there are some content-related guidelines to follow when using VR in the classroom. The software should be appropriate for the user, especially because these experiences are so realistic and have the potential to scare children (Higgin, 2018). VR should be used to present immersive experiences to students, not to necessarily teach them content (Higgin, 2018). Although VR is especially engaging, it should not be used as the sole source for learning in the classroom (Higgin, 2018). Also, VR should be limited in time as more studies are needed to determine the affec...